Steel Watcher Titan/combat
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Overview | Combat |
Tactics and Strategy
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-10-14. If multiple days have passed since, this template should be removed. |
Attacks and Abilities
Watcher Greatsword - Main Hand Attack
3d12 + 6 (9~42) Slashing damage
- Strike with a colossal blade to knock a target and them.
- Induce a spark of hellfire within a target to give them Disadvantage on Strength, Dexterity, and Constitution Saving throws.
- Hunker down into an state and yourself. While hunkered, you can launch and combatants.
- End your and return to your normal combat calibration.
2d8 (2~16) Thunder damage
- Expel a wave of force to push assailants back 9 m / 30 ft and knock them .
- Prime and aim your at a target to fire on your next turn.
96d6 (96~576) Fire damage
12d12 + 78 (90~222) Fire damage
- Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.