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Shillelagh
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Shillelagh is a cantrip (Transmutation). It imbues the caster's weapon with nature power.
1d8 + Wisdom Modifier
Bludgeoning damage, and uses your Spellcasting Ability for
Attack rolls.
Description
Quarterstaff or Club Required.
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
Properties
- Cost
Bonus action
- Details
Range: Self
UID
Shout_Shillelagh
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Shillelagh
Duration: 10 turns
Creature's weapon is magical and deals 1d8
Bludgeoning damage.
Attack rolls use the wielder's Spellcasting Ability Modifier.
How to learn
Classes:
- Class level 1: Druid, and Nature Domain (Domain Spell)
Notes
- Despite misleading tooltips, a Shillelagh'ed weapon replaces Strength by your current Spellcasting Modifier for both Attack Rolls and Damage Rolls, no matter if learned as a Druid, Nature Cleric or even via Magic Initiate: Druid, i.e., taking the feat at 4th level as a Bard will cause it to use Charisma.
- As it uses the current spellcasting ability, Shillelagh might result in unexpected colateral effects with multiclassing, like a Druid 11 / Wizard 1 will use Intelligence for attacks.
- It has the equivalent effect as the Infernal Rapier and Sylvan Scimitar, but into a staff or club of your choice.
- A simple Torch is one of the strongest weapons early game, as it can be enchanted with Shillelagh for
1d8 + Spellcasting Modifier
Bludgeoning + 1d4
Fire damage.
- Martial Arts: Dextrous Attacks will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
- The enchanted weapon can be unequipped, but not thrown or otherwise removed from the inventory.
- The Ironvine Shield provides a retaliatory damage effect when the wielder is hit with a melee attack while holding a weapon that has had this spell cast on it.
- The Ironwood Club deals an additional 1d4
Bludgeoning damage through if Shillelagh is cast on it.
- Shillelagh has the same two incantations as : Canto Te, Latin for "I enchant you", and Para Bellum, Latin for "prepare for war".
External Links[edit | edit source]
Shillelagh on the Forgotten Realms Wiki