Animal Friendship: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Animal Friendship | | name = Animal Friendship | ||
Line 8: | Line 7: | ||
| class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell | | class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell | ||
| class learns at level 2 = Ranger | | class learns at level 2 = Ranger | ||
| granted by feats = Magic Initiate: Druid | | granted by feats = Magic Initiate: Bard, Magic Initiate: Druid | ||
| granted by items = Beastmaster's Chain | | granted by items = Beastmaster's Chain | ||
| summary = This spell charms a beast and convinces it you mean no harm. | | summary = This spell charms a beast and convinces it you mean no harm. |
Latest revision as of 16:26, 9 March 2024
Animal Friendship is a level 1 enchantment spell. This spell charms a beast and convinces it you mean no harm.
Description
Convince a beast not to attack you.
The creature must have an Intelligence of 3 or less.
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might become hostile when the spell ends.
Properties
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 1st.Condition: Charmed
Charmed
Duration: 10 turns
How to learn
Classes:
- Class Level 1: Bard , Druid , and Nature Domain Cleric (Domain Spell)
- Class Level 2: Ranger
Granted by the following items: