Animal Friendship: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Animal Friendship
| name = Animal Friendship
| image = Animal Friendship Icon.png
| image = Animal Friendship.webp
| level = 1
| level = 1
| school = Enchantment
| school = Enchantment
| classes = Bard, Druid, Ranger
| classes = Bard, Druid, Ranger
| learns at level 1 = Bard, Druid
| class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell
| learns at level 2 = Ranger
| class learns at level 2 = Ranger
| summary = It charms a beast and convinces it you mean no harm.
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid
| description = Charm a beast and convince it you mean no harm.
| granted by items = Beastmaster's Chain
 
| summary = This spell charms a beast and convinces it you mean no harm.
Prerequisite: {{SmallIcon|Prerequisite Icon.png}} The beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.
| description = Convince a beast not to attack you.
 
| warning = {{Prereq|The creature must have an [[Intelligence]] of 3 or less.}}<br>{{Prereq|Condition ends early if you or an ally hurts the target.}}<br>{{Prereq|In higher difficulty modes, the target might become hostile when the spell ends.}}
Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.  
| cost = action, spell1
| action type = action
| save = WIS
| range = ranged
| range = ranged
| condition = Charmed
| condition = Charmed
| condition duration = 10
| condition duration = 10
| condition save = WIS
| condition save = WIS
| higher levels =
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes = * This spell is also granted by the item {{IconLink|Beastmasters Chain Icon.png|Beastmaster's Chain|size=30}}.
| notes =  
}}
}}
== External Links ==
* {{FRWiki|Animal friendship|long}}

Latest revision as of 16:26, 9 March 2024

Animal Friendship.webp

Animal Friendship is a level 1 enchantment spell. This spell charms a beast and convinces it you mean no harm.

Description

Convince a beast not to attack you.

The creature must have an Intelligence of 3 or less.
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might become hostile when the spell ends.

Properties

Cost
Action + Level 1 Spell Slot
Details
WIS Save
 Range: 18 m / 60 ft

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 1st.

Condition: Charmed

Charmed Charmed

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Feats:

Granted by the following items:

External Links[edit | edit source]