Animate Dead: Difference between revisions

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'''Animate Dead''' is a [[Spells#3rd Level Spells|Level 3]] Necromancy Spell. This spell allows spellcasters to animate a corpse to create an undead servant.
{{SpellPage
 
| name = Animate Dead
[[Category:Spells]][[Category:Level 3 Spells]][[Category:Necromancy Spells]]
| image = Animate Dead.webp
 
| controller icon = Animate Dead Icon.webp
[[File:Animate Dead Icon.png|thumb|240x240px|{{AbilityInfobox
| icon = Animate Dead Unfaded Icon.webp
| title = <div style="font-size:105%; font-family:Georgia;">''"Animate a corpse to create an undead servant while not in combat. The target must be a medium or small corpse."''</div>
| level = 3
----
| school = Necromancy
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
| ritual =  
----
| classes = Cleric, Wizard
| Range = 3m / 10ft
| class learns at level 5 = Cleric, Wizard, Circle of the Spores:Circle Spell, Bard:via [[Magical Secrets]], Warlock:via [[Pact of the Tome]] once per long rest
| School = Necromancy
| class learns at level 9 = Oathbreaker:Oath Spell
| Concentration = None
| summary = This spell allows spellcasters to animate a corpse to create an undead servant.
| Class = [[Cleric]], [[Wizard]]
| description = Animate a corpse to create an undead servant while not in combat.
|Duration=Until Long Rest}}]]
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
 
| cost = action, spell3
==Description==
| attack roll =  
Animate a corpse to create an undead servant while not in combat.
| damage =  
 
| damage modifier =  
The target must be a medium or small corpse.  
| damage type =
==Properties==
| damage save =  
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 3 Spell Slot}}
| damage save effect =  
 
| damage per =
''Available to level 5 [[Cleric]] and [[Wizard]].''
| extra damage =  
*Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 3m / 10ft}}
| extra damage modifier =  
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until Long Rest}}
| extra damage type =  
*Select variant:
| extra damage save =  
**[[File:Animate Dead Skeleton Icon.png|frameless|25x25px]] [[Animate Dead#Skeleton|Animate Dead: Skeleton]]
| extra damage save effect =  
**[[File:Animate Dead Zombie Icon.png|frameless|25x25px]] [[Animate Dead#Zombie|Animate Dead: Zombie]]
| extra damage per =  
 
| concentration =
==List Of Summoned Undead==
| range =
===[[File:Animate Dead Skeleton Icon.png|frameless|35x35px]] Skeleton===
| range m = 3
----
| range ft = 10
[[File:AnimateDead Skeleton.png|left|frameless|160x160px]]
| aoe =
Summon a Skeleton that focuses on ranged weaponry. The Skeleton is armed with a [[Shortbow]] and has a [[Proficiency Bonus]] of +2.
| aoe m =
 
| aoe ft =
{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}
| condition =
 
| condition duration =
The Summoned Skeleton has an [[Armour Class]] of 10, and <code><span style="color:mediumturquoise">17 Hit Points</span></code>.
| condition save =
{| class="wikitable" style="text-align: center; min-width: 300px;"
| area =
|+Summon Skeleton Stats
| area category =
|-
| area shape =
!Strength!!Dexterity!!Constitution
| area range m =
|-
| area range ft =
|10||14||8
| area duration =
|-
| area turn start damage =
!Intelligence!!Wisdom!!Charisma
| area turn start damage type =  
|-
| area turn start damage save =
|6||8||5
| area turn start damage save effect =  
|}
| area turn end damage =
{| class="wikitable"
| area turn end damage type =
|+Resistances
| area turn end damage save =
! colspan="2" |Type
| area turn end damage save effect =  
|-
| area condition =
|{{C|[[File:Bludgeoning_Damage_Icon.png|frameless|upright=0.1]]}}Bludgeoning
| area condition 2 =
|Vulnerable
| area condition 3 =  
|-
| area condition 4 =
|{{C|[[File:Poison Damage Icon.png|frameless|upright=0.1]]}}Poison
| higher levels = * When the spell is cast at 4th Level, raise up to 3 [[Animate Dead: Skeleton Squad|Skeletons]] or [[Animate Dead: Zombie Batallion|Zombies]] instead of 1.
|Immune
* When the spell is cast at 5th Level, raise a [[Animate Dead: Ghoul|Ghoul]] or [[Animate Dead: Flying Ghoul|Flying Ghoul]].
|}
* When the spell is cast at 6th Level, raise up to 3 [[Animate Dead: Ghoul Pack|Ghouls]] or [[Animate Dead: Flying Ghoul Flock|Flying Ghouls]] instead of 1.
{{clear}}
| variants = Animate Dead: Skeleton, Animate Dead: Zombie, Animate Dead: Skeleton Squad, Animate Dead: Zombie Batallion, Animate Dead: Ghoul, Animate Dead: Flying Ghoul, Animate Dead: Ghoul Pack, Animate Dead: Flying Ghoul Flock
===[[File:Animate Dead Zombie Icon.png|frameless|35x35px]] Zombie===
| notes =
----
* Wizards with the Necromancy School subclass can raise an additional undead for each level and version of the spell.
[[File:AnimateDead Zombie.png|left|frameless|160x160px]]
* None of these summoned Undead have melee weapons, so they are not affected by Aura of Hate from Oathbreaker Paladin.
Summon a Zombie that specialises in melee combat. The Zombie has an unarmed attack that can inflict targets with the Crawling Gnaw Condition. The Zombie has a [[Proficiency Bonus]] of +2.
| video = Animate Dead Visuals.mp4
 
}}
{{DamageInfo|count=2|die=6|plus=3|type=Bludgeoning}}
 
The Summoned Zombie has an [[Armour Class]] of 8, and  <code><span style="color:mediumturquoise">22 Hit Points</span></code>.
{| class="wikitable" style="text-align: center; min-width: 300px;"
|+Summon Zombie Stats
|-
!Strength!!Dexterity!!Constitution
|-
|16||6||16
|-
!Intelligence!!Wisdom!!Charisma
|-
|3||6||5
|}
{| class="wikitable" role="presentation"
|[[File:Crawling Gnaw Placeholder.jpg|frameless|25x25px]]<b> Crawling Gnaw</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 Turn}}
*Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
*Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have<code><span style="color:mediumturquoise">10 Hit Points</span></code>.
*Newborn Zombies born of Crawling Gnaw cannot last. They take by<code><span style="color:#66cc66">1 Necrotic</span></code>damage per turn.
*Newborn Zombies will follow the original Summoned Zombie.
|}
{| class="wikitable"
|+Resistances
! colspan="2" |Type
|-
|{{C|[[File:Poison Damage Icon.png|frameless|upright=0.1]]}}Poison
|Immune
|}
{{clear}}
== Visuals ==
[[File:Animate Dead Visuals.mp4]]


== External Links ==
== External Links ==
* {{FRWiki|Animate dead|long}}
* {{FRWiki|Animate dead|long}}

Latest revision as of 10:58, 27 April 2024

Animate Dead.webp

Animate Dead is a level 3 necromancy spell. This spell allows spellcasters to animate a corpse to create an undead servant.

Description

Animate a corpse to create an undead servant while not in combat.

The target must be a Medium or Small corpse.

Properties

Cost
Action + Level 3 Spell Slot
Details
 Range: 3 m / 10 ft

At higher levels

Variants

How to learn

Classes:

Notes

  • Wizards with the Necromancy School subclass can raise an additional undead for each level and version of the spell.
  • None of these summoned Undead have melee weapons, so they are not affected by Aura of Hate from Oathbreaker Paladin.

Visuals

External Links[edit | edit source]