Club: Difference between revisions

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(This was removed in Hotfix 23)
 
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| price = 10
| price = 10
| weapon actions = Concussive Smash
| weapon actions = Concussive Smash
| notes = * The clubs lying around near the raft in the [[Moonrise Towers Prison]] will automatically be equipped when placed in a character's inventory. This can be exploited to force NPCs to unequip their existing weapons and allow them to be pickpocketed.
}}
}}
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 02:49, 29 March 2024

Club image

Club is a mundane, nonmagical variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like Mace are superior to it in damage.

Description Icon.png
A long, deep crack runs through the side of the wood, filled with crusted blood.

Properties

Damage
D4 Bludgeoning.png 1d4 (1~4) + Strength modifier Damage TypesBludgeoning damage
Details
Clubs Clubs
Rarity: Common
Enchantment: None
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 10 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly Dazed Daze them.