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'''Command''' is a [[Spell#Level 1 Spells|Level 1]] Enchantment Spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.
'''Command''' is a [[Spells#Level 1 Spells|Level 1]] Enchantment Spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]

Revision as of 23:59, 4 February 2023

Command is a Level 1 Enchantment Spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.

"Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon."


Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Duration 1 turn
Class Bard, Cleric, Paladin

Description

Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon.

The effect of the command is based on the variant selected.

Properties

File:Actions Icon.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot

Available to level 1 Bard, Cleric and level 2 Paladin.