Contagion: Flesh Rot

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Revision as of 12:02, 22 August 2023 by Sudopudge (talk | contribs) (Created page with "{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{SpellPage | name = Contagion: Seizure | image = Spell Necromancy Contagion Seizure.png | level = 5 | school = Necromancy | ritual = | classes = Cleric, Druid, Circle of Spores | class learns at level 9 = Cleric, Druid, Circle of Spores | class learns at level 2 = | races = | race learns at level 1 = | race learns at level 2 = | summary = This spell is a variation of the Level 5 Necr...")
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Spell Necromancy Contagion Seizure.png

Contagion: Seizure is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, Contagion. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Charisma.

Description

Poison a target and possibly afflict them with a Disease. When cast, the target receives Contagion Poisoned (Stage 1):

Contagion Poisoned Contagion Poisoned
  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.

After advancing to Stage 3, if the target then fails a third Saving throw, it will become Stricken With Flesh Rot. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.

Stricken With Flesh Rot Stricken With Flesh Rot

Properties

Details
Attack roll
 Melee: 1.5 m / 5  ft

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

How to learn

Classes:

Notes

External Links