Dialogue: Difference between revisions

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[[File:Talk with Talk.webp|right]]
[[File:Talk with Talk.webp|right]]
'''Dialogue''' in Baldur's Gate 3 occurs overhead when travelling and when interacting with certain characters. Interacting with most characters will open up a dialogue cutscene, where the player is provided with questions to ask and responses to give. The game has lot of reactivity to player choice. A players choice of [[Class]] and [[Race]] frequently open up new conversation options. The game may also give you new dialogue options based on discoveries made in game.  
'''Dialogue''' in ''Baldur's Gate 3'' occurs overhead when travelling and when interacting with certain characters. Interacting with most characters will open up a dialogue cutscene, where the player is provided with questions to ask and responses to give. The game has lot of reactivity to player choice. A players choice of [[class]] and [[race]] frequently open up new conversation options. The game may also give you new dialogue options based on discoveries made in game.  


Occasionally an conversation option includes a [[Skill Check]]. Typically this will be using the [[Skill]]s of [[Persuasion]] to persuade a character, [[Intimidation]] to intimidate them, or [[Insight]] to ascertain their motives. Sometimes a player will rely on other skills, like [[History]] to recall relevant background information to an ongoing conversation. Some spells can also be cast during dialogue, such as [[Guidance]]. Some spells, like [[Friends]] or [[Detect Thoughts]] might be frowned upon if discovered.
Occasionally an conversation option includes a [[ability check]]. Typically this will be using the [[abilities]] of [[Persuasion]] to persuade a character, [[Intimidation]] to intimidate them, or [[Insight]] to ascertain their motives. Sometimes a player will rely on other skills, like [[History]] to recall relevant background information to an ongoing conversation. Some spells can also be cast during dialogue, such as [[Guidance]]. Some spells, like [[Friends]] or [[Detect Thoughts]] might be frowned upon if discovered.


A player can view their recent [[Dialogue History]] in the [[Journal]]. Here they will find a transcript of recent conversations.  
A player can view their recent dialogue history in the journal menu. Here they will find a transcript of recent conversations.  


== Dialogue Pages on the Wiki ==  
== Dialogue pages on the wiki ==  
Here on the Baldur's Gate 3 wiki, pages that record the dialogue can be roughly categorized into three categories: Banter, Remarks, and Transcripts.  
Here on the Baldur's Gate 3 wiki, pages that record the dialogue can be roughly categorised into three categories: Banter, Remarks, and Transcripts.  
* ''[[#Banter|Banter]]'' describes overhead conversations between two or more characters that happen outside of cutscenes.  
* ''[[#Banter|Banter]]'' describes overhead conversations between two or more characters that happen outside of cutscenes.  
* ''Remarks'' are one-line remarks on the world or when interacting with certain objects. In most cases, remarks are added to the relevant page or at the start of a characters banter page.  
* ''Remarks'' are one-line remarks on the world or when interacting with certain objects. In most cases, remarks are added to the relevant page or at the start of a characters banter page.  
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See below for pages linking to each companions remarks and overhead conversations.  
See below for pages linking to each companions remarks and overhead conversations.  
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{{ImageLink | Astarion Approval.png | Astarion/Banter|Astarion |w = 70}}
{{ImageLink | Astarion Approval.png | Astarion/banter|Astarion |w = 70}}
{{ImageLink | Gale Approval.png | Gale/Banter|Gale|w = 70}}
{{ImageLink | Gale Approval.png | Gale/banter|Gale|w = 70}}
{{ImageLink | Karlach Approval.png | Karlach/Banter|Karlach|w = 70}}
{{ImageLink | Karlach Approval.png | Karlach/banter|Karlach|w = 70}}
{{ImageLink | Laezel Approval.png | Lae'zel/Banter|Laezel|w = 70}}
{{ImageLink | Laezel Approval.png | Lae'zel/banter|Laezel|w = 70}}
{{ImageLink | Shadowheart Approval.png | Shadowheart/Banter|Shadowheart|w = 70}}
{{ImageLink | Shadowheart Approval.png | Shadowheart/banter|Shadowheart|w = 70}}
{{ImageLink | Wyll Approval.png | Wyll/Banter|Wyll|w = 70}}
{{ImageLink | Wyll Approval.png | Wyll/banter|Wyll|w = 70}}
{{ImageLink | Halsin Approval.png | Halsin/Banter|Halsin|w = 70}}
{{ImageLink | Halsin Approval.png | Halsin/banter|Halsin|w = 70}}
{{ImageLink | Minthara Approval.png | Minthara/Banter|Minthara|w = 70}}
{{ImageLink | Minthara Approval.png | Minthara/banter|Minthara|w = 70}}
{{ImageLink | Jaheira Approval.png | Jaheira/Banter|Jaheira|w = 70}}
{{ImageLink | Jaheira Approval.png | Jaheira/banter|Jaheira|w = 70}}
{{ImageLink | Minsc Approval.png | Minsc/Banter|Minsc|w = 70}}
{{ImageLink | Minsc Approval.png | Minsc/banter|Minsc|w = 70}}
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Latest revision as of 05:44, 19 February 2024

Talk with Talk.webp

Dialogue in Baldur's Gate 3 occurs overhead when travelling and when interacting with certain characters. Interacting with most characters will open up a dialogue cutscene, where the player is provided with questions to ask and responses to give. The game has lot of reactivity to player choice. A players choice of class and race frequently open up new conversation options. The game may also give you new dialogue options based on discoveries made in game.

Occasionally an conversation option includes a ability check. Typically this will be using the abilities of Persuasion to persuade a character, Intimidation to intimidate them, or Insight to ascertain their motives. Sometimes a player will rely on other skills, like History to recall relevant background information to an ongoing conversation. Some spells can also be cast during dialogue, such as Guidance. Some spells, like Friends or Detect Thoughts might be frowned upon if discovered.

A player can view their recent dialogue history in the journal menu. Here they will find a transcript of recent conversations.

Dialogue pages on the wiki[edit | edit source]

Here on the Baldur's Gate 3 wiki, pages that record the dialogue can be roughly categorised into three categories: Banter, Remarks, and Transcripts.

  • Banter describes overhead conversations between two or more characters that happen outside of cutscenes.
  • Remarks are one-line remarks on the world or when interacting with certain objects. In most cases, remarks are added to the relevant page or at the start of a characters banter page.
  • Transcripts record the often branching conversations that occur during cutscenes.

Banter[edit | edit source]

See Category:Banter for a list of all Banter pages.

Banter describes overhead conversations between two or more characters that happen outside of cutscenes. These conversations typically have fewer branches and variants than dialogue in cutscenes.

Banter by character[edit | edit source]

See below for pages linking to each companions remarks and overhead conversations.

Transcripts[edit | edit source]

See Category:Transcripts for a list of all Transcript pages.

Transcripts record the often branching conversations that occur during cutscenes.