Disarming Strike: Difference between revisions
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{{ | {{Weapon action page | ||
| image = Disarming | | image = Disarming Attack Melee.webp | ||
| controller icon = Disarming | | controller icon = Disarming Attack Melee Icon.webp | ||
| icon = Disarming | | icon = Disarming Attack Melee Unfaded Icon.webp | ||
| weapon types = Tridents | | weapon types = Tridents | ||
| cost = action | | cost = action |
Latest revision as of 00:54, 27 April 2024
Disarming Strike is a weapon action available to characters proficient in and wielding a trident in their main hand.
Description
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Properties
- Cost:
- Action
- Damage:
- 1d4 (1~4) + Strength or Dexterity modifier Piercing damage
- Details:
- Attack roll
- STR Save
- Range: Normal weapon range
- Recharge: Short rest
Condition: Weapon Dropped!
Weapon Dropped!
Weapon action DC Strength saving throw
- An enemy has made you drop your weapon to the ground.
How to learn
(Information not yet added.)
Notes
- Target must have an actual weapon equipped; claws and the like do not count and cannot be dropped.
- A successful Strength saving throw prevents the weapon from being dropped, but the damage still applies.
- This action is essentially a weaker variant of the Disarming Attack (Melee) action available to Battle Master Fighter.
- As of Patch 3 / Hotfix 7, the tooltip of this action shows the notice "On Miss: Does not spend Superiority Dice." This is a simple display bug; the action does not require Superiority Dice, nor does it expend any on a successful hit.