Eldritch Blast
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Eldritch Blast is a cantrip (Evocation). The cantrip allows the spellcaster to shoot out an energy beam that deals Force damage, and that can be upgraded with Warlock abilities.
Description
Conjure a beam of crackling energy. Deals 1d10Force damage to a target.
Properties
- Cost
- Action
- Damage
- 1d10 (1~10) Force damage
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
The spell creates multiple beams at higher levels: 1d10 (1~10) Force damage per ray
- 2 beams at Level 5 (scales on character level, sum of all class levels)
- 3 beams at Level 10 (same)
How to learn
Classes:
- Class Level 1: Warlock
- Class Level 6: College of Lore Bard (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
- The benefits of Eldritch Invocations, such as or , are applied to each beam.
- While applies to each beam, it can only knock back a creature once per cast.
- A target afflicted by 1d6Necrotic damage from each beam. will take additional
- There is a bug when using eldritch blast along with either or , and having lightning charges. When damage is applied, and will apply their damage twice on a single beam, rather than once
- When interacting with effects like Death Ward and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to down the target the 2nd attack appears to apply before the Death Ward activates, which means that after 2 attacks the target would lose the Death Ward but remain with 1HP. If the initial attack would have 3 applications then the target would be downed on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438).