Ensnaring Strike (Melee): Difference between revisions

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| school = Conjuration
| school = Conjuration
| classes = Ranger, Oath of the Ancients
| classes = Ranger, Oath of the Ancients
| learns at level 2 = Ranger
| class learns at level 2 = Ranger
| learns at level 3 = Oath of the Ancients
| class learns at level 3 = Oath of the Ancients
| summary = This spell allows spellcasters to use melee weapon attacks to [[Ensnared (Condition)|Ensnare]] enemies with thorny vines and deal {{DamageType|Piercing}} damage to them each turn.
| summary = This spell allows spellcasters to use melee weapon attacks to [[Ensnared (Condition)|Ensnare]] enemies with thorny vines and deal {{DamageType|Piercing}} damage to them each turn.



Revision as of 05:03, 5 August 2023

Ensnaring Strike Melee Icon.png

Ensnaring Strike (Melee) is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to Ensnare enemies with thorny vines and deal Damage TypesPiercing damage to them each turn.

Learning this spell also confers the ranged version of the same spell: Ensnaring Strike (Ranged).

Description

Your attack summons thorny vines, possibly Ensnaring your target, in addition to the standard Weapon Damage of the attack.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use its Help action to try and tear away the vines.

Properties

Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by 1d6Damage TypesPiercing for each spell slots level above 1st.

Condition: Ensnared

Ensnared Ensnared

Duration: 10 turns

Strength saving throw

How to learn

Classes: