Feather Fall: Difference between revisions

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(Added Corvid Token to the list of items that grant Feather Fall. Note that despite the description, the item seems to grant the user a permanent Feather Fall effect rather than the ability to cast it.)
Line 11: Line 11:
| races =  
| races =  
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer
| granted by items = Mystra's Grace
| granted by items = Mystra's Grace, Corvid Token
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage.
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage.

Revision as of 04:15, 4 December 2023

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Feather Fall.webp

Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.

Description

You and nearby allies gain Immunity to Falling damage.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: Self
AoE: 9 m / 30 ft (Radius)
Ritual

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Feather Fall

Feather Fall Feather Fall

Duration: 10 turns

Rate of falling is slowed, granting Immunity to Falling damage.

How to learn

Classes:

Feats:

Granted by the following items:

Visuals

External Links