Feather Fall: Difference between revisions

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| races =  
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| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| description = Slow the rate of descent of allied creatures. Grants immunity to falling damage.
| description = Slow the rate of descent of allied creatures. Grants [[Damage_Types#Immunity|Immunity]] to falling damage.
| action type = bonus
| action type = bonus
| range = self
| range = self

Revision as of 08:59, 15 August 2023

Feather Fall Icon.png

Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.

Description

Slow the rate of descent of allied creatures. Grants Immunity to falling damage.

Properties

Details
 Range: Self
AoE: 9 m / 30 ft (Radius)
Ritual

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Feather Fall

Feather Fall Feather Fall

Duration: 10 turns

Rate of falling is slowed, granting Immunity to Falling damage.

How to learn

Classes:

Notes

Visuals