Greatclub +1: Difference between revisions

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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
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| weight lb = 9
| weight lb = 9
| price = 400
| price = 400
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Tenacity, Concussive Smash
* {{Tenacity}}
* {{Concussive Smash}}
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* This weapon can be bought from these traders:
* This weapon can be bought from these traders:

Revision as of 03:19, 2 August 2023

Greatclub +1 image

Greatclub +1 is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png
Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.

Properties

Damage
D8 Bludgeoning.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning damage
Details
Greatclubs Greatclubs
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 400 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()
When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1)., and
Concussive Smash Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly Dazed Daze them.

Where to find