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Gurgon

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Guard Gurgon is an ogre at the Goblin Camp in Act One.

Here has music, beer, dance! You dance too.
Gurgon

Involvement[edit | edit source]

Act One[edit | edit source]

Gurgon can be found standing guard at the main entrance of the Shattered Sanctum.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Concussive SmashConcussive Smash (Action)   –  Gnarled Tree Branch
Damage: 8~22
2d8 + 6BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Gnarled Tree Branch
Damage: 8~22
2d8 + 6BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
SlamSlam (Action)
Damage: 8~22
2d8 + 6BludgeoningBludgeoning

Hit a target and possibly knock it Prone Prone.

DEX SaveDEX Save
Range: 3 m / 10 ft Range: 3 m / 10 ft
TenacityTenacity (Reaction)   –  Gnarled Tree Branch
Damage: 6

When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Throw StoneThrow Stone (Action)
Damage: 7~10
1d4 + 6BludgeoningBludgeoning

Throws a sharp stone at a foe.

Range: 9 m / 30 ft Range: 9 m / 30 ft

External links[edit | edit source]