Heavy Crossbow +1: Difference between revisions

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| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Heavy Crossbow PlusOne Icon.png
| image = Heavy Crossbow PlusOne Icon.png
| controller icon = Heavy Crossbow PlusOne Unfaded.png
| icon = Heavy Crossbow PlusOne Unfaded Icon.png
| uid = WPN_HUM_HeavyCrossbow_A_1
| uuid = 6af59cba-cc38-4511-9c3b-75caac4b96b5
| description =  
| description =  
| quote = Despite the heaviness of this crossbow, the latch pulls back with an effortless ease.
| quote = Despite the heaviness of this crossbow, the latch pulls back with an effortless ease.
Line 8: Line 12:
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| type = Heavy Crossbows <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Heavy Crossbows <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| range = normal  
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = normal <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition = yes
| ammunition = yes
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading = yes
| loading = yes
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 8.1
| weight kg = 8.1
| weight lb = 16.2
| weight lb = 16.2
| price = 1,200
| price = 85
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Piercing Shot, Brace (Ranged)
* {{Piercing Shot}}
| where to find =  
* {{Brace (Ranged)}}
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* This weapon can be bought from these traders:
* This weapon can be bought from these traders:
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
** [[Derryth Bonecloak]] in the [[Myconid Colony]]
** [[Derryth Bonecloak]] in the [[Myconid Colony]]
| notes =
}}
}}
[[Category:Sources of Piercing damage]]

Latest revision as of 18:12, 20 March 2024

Heavy Crossbow +1 image

Heavy Crossbow +1 is an uncommon, lightly enchanted (+1) variant of the Heavy Crossbows family of weapons. It is a martial ranged weapon that's wielded with both hands.

Description Icon.png
Despite the heaviness of this crossbow, the latch pulls back with an effortless ease.

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Dexterity modifier Damage TypesPiercing damage
Details
Heavy Crossbows Heavy Crossbows
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Range: 18 m / 60 ft
 Weight: 8.1 kg / 16.2 lb
Price: 85 gp
UID WPN_HUM_HeavyCrossbow_A_1
UUID 6af59cba-cc38-4511-9c3b-75caac4b96b5

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()
Shoot a foe in the chest and possibly inflict Gaping Wounds Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds., and
Brace (Ranged) Brace ()
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Where to find