Hellrider's Pride: Difference between revisions

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{{ up to date | 2023-09-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
{{EquipmentPage
| image = Gloves Metal 1 Faded.png
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| controller icon = Gloves Metal 1 Unfaded.png
| image = Metallic Gloves Magical Icon.png
| icon = Gloves Metal 1 Unfaded Icon.png
| description = The {{uncommon|Hellrider's Pride}} are an uncommon pair of [[Gloves]] that grant a creature resistance to the physical damage of weapon attacks when healed by the wearer of these gauntlets.
| description = The {{uncommon|Hellrider's Pride}} are an uncommon pair of [[Gloves]] that grant a creature resistance to the physical damage of weapon attacks when healed by the wearer of these gauntlets.
| quote = A waft of sulphur emanates from these proudly-kept gauntlets.
| quote = A waft of sulphur emanates from these proudly-kept gauntlets.
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| weight lb = 1
| weight lb = 1
| price = 110
| price = 110
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| uid = DEN_HellridersPride
* '''Helm's Protection:''' When you heal another creature, it gains [[Resistance]] to {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage dealt by weapon attacks.
| uuid = db4d4560-dc72-4d64-b552-5caf442c0927
* Strength {{Saving Throw}} +1
| passives = Helm's Protection
| special = * [[Strength]] {{Saving Throw}}s +1
| notes = * [[The Reviving Hands]] is essentially an upgraded version of this.
** Unlike The Reviving Hands, Hellrider's Pride is not classified as [[Armour]], allowing the equipping character to still benefit from the effects of {{SAI|Mage Armour}}, {{SAI|Unarmoured Defence}}, and so on.
* '''Helm's Protection''' applies the effect of {{SAI|Blade Ward}} to everyone that the equipping character heals (except themselves) that lasts for {{Duration|2}}. It does not stack with or extend the duration of any pre-existing Blade Ward effects (including its own effect, if healing twice in a single turn).
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
Carried by [[Zevlor]] in the [[Druid Grove]] and can be either bought from him, stolen or earned as a reward for [[Investigate Kagha]].
[[Act One]]: Carried by [[Zevlor]] in the [[Druid Grove]] and can be either looted from him, bought, stolen, or earned as a reward for [[Kill Kagha]] or [[Investigate Kagha]].
}}
}}
== Conditions ==
{{Condition|Blade Ward|duration=2}}


== Notes==
== External links ==
* '''Hellrider's Pride''' applies the {{SmIconLink|Blade Ward Condition Icon.webp|Blade Ward}} condition to all healed targets for 2 turns.
* {{FRWiki|Hellrider's Pride|long}}
* The wearer of this item does not receive {{SmIconLink|Blade Ward Condition Icon.webp|Blade Ward}} if they heal themselves.

Latest revision as of 22:05, 21 March 2024

Hellrider's Pride image

The Hellrider's Pride are an uncommon pair of Gloves that grant a creature resistance to the physical damage of weapon attacks when healed by the wearer of these gauntlets.

Description Icon.png
A waft of sulphur emanates from these proudly-kept gauntlets.

Properties

  • Gloves Gloves
  • Rarity: Uncommon
  •  Weight: 0.5 kg / 1 lb
  • Price: 110 gp
  • UID DEN_HellridersPride
    UUID db4d4560-dc72-4d64-b552-5caf442c0927

Special

The wearer of this item gains:

Where to find

Act One: Carried by Zevlor in the Druid Grove and can be either looted from him, bought, stolen, or earned as a reward for Kill Kagha or Investigate Kagha.

Notes

  • The Reviving Hands is essentially an upgraded version of this.
    • Unlike The Reviving Hands, Hellrider's Pride is not classified as Armour, allowing the equipping character to still benefit from the effects of Mage Armour Mage Armour, Unarmoured Defence Unarmoured Defence, and so on.
  • Helm's Protection applies the effect of Blade Ward Blade Ward to everyone that the equipping character heals (except themselves) that lasts for Duration: 2 turns. It does not stack with or extend the duration of any pre-existing Blade Ward effects (including its own effect, if healing twice in a single turn).

External links[edit | edit source]