Ice Storm: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
| school = Evocation
| school = Evocation
| ritual =  
| ritual =  
| classes = Druid, Sorcerer, Wizard, Tempest Domain
| classes = Druid, Sorcerer, Wizard
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain, Circle of the Land:Arctic
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell, Circle of the Land:Arctic
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =  
| races =  
Line 15: Line 15:
| summary = This spell allows spellcasters to summon an ice storm to strike an area.
| summary = This spell allows spellcasters to summon an ice storm to strike an area.
| description = Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns.
| description = Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns.
| action type = action
| cost = action, spell4
| attack roll =  
| attack roll =  
| damage = 2d8
| damage = 2d8

Revision as of 22:19, 25 November 2023

Template:Up to date

Ice Storm.webp

Ice Storm is a level 4 evocation spell. This spell allows spellcasters to summon an ice storm to strike an area.

Description

Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Damage TypesBludgeoning and Damage TypesCold damage. It also creates an Ice Surface that lasts 2 turns.

Properties

Cost
Action + Level 4 Spell Slot
Damage
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage (Dexterity save to halve)
+
D6 Cold.png 4d6 (4~24) Damage TypesCold damage (Dexterity save to halve)
Details
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Creates Area: Ice

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesBludgeoning damage for each Spell Slot Level above 4th.

Area: Ice

Ice

How to learn

Classes:

Visuals

External Links