Jump: Difference between revisions

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(corrected table)
(Updated cost field)
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Your [[Strength]] affects how far you can jump.
Your [[Strength]] affects how far you can jump.
| image = Jump.webp
| image = Jump.webp
| cost = bonus
| cost = bonus, movement:10
| cost2 = movement
| cost2 amount = 10
| range = ranged
| range = ranged
| range m = 4.5
| range m = 4.5

Revision as of 00:36, 9 December 2023

Jump.webp

Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.

Description

Jump to a destination.

Your Strength affects how far you can jump.

Properties

Cost:
Bonus action + (ERROR: Use movement m or movement ft.)Movement
Details:
 Range: 18 m / 60 ft

Notes

  • Jump has a base range of  Range: 4.5 m / 15 ft and is increased by  Range: 1.5 m / 5 ft for 2 points of Strength above 10.
  • The Encumbered condition causes jump distance to be halved.
  • The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range
Enhance Leap Enhance Leap +200% ( Duration: 10 turns)
Athlete Athlete +50%
Advanced Unarmoured Movement Advanced Unarmoured Movement  Range: 6 m / 20 ft
Remarkable Athlete: Jump Remarkable Athlete: Jump  Range: 3 m / 10 ft
Nyrulna
Corvid Token
Bonespike Boots  Range: 1.5 m / 5 ft
The Graceful Cloth
Swiresy Shoes
Monster Slayer Glaive