Jump: Difference between revisions

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(Added list of effects that modify the jump range)
(Fix to use new movement cost syntax.)
 
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Your [[Strength]] affects how far you can jump.
Your [[Strength]] affects how far you can jump.
| image = Jump Bonus Action.webp
| image = Jump.webp
| cost = bonus
| cost = bonus, movement m:3
| cost2 = movement
| cost2 amount = 10
| range = ranged
| range = ranged
| range m = 4.5
| range m = 4.5
| range ft = 15
| range ft = 15
| common = yes
| common = yes
| notes =  
| notes = * '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{Range|m=1.5|ft=5}} for 2 points of [[Strength]] above 10.{{Verify}}
* '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{Range|m=1.5|ft=5}} for 2 points of [[Strength]] above 10.
* The [[Encumbered (Condition)|Encumbered]] condition causes jump distance to be halved.
* The range can also be increased by a variety of class features, spells, and items:
* The range can also be increased by a variety of class features, spells, and items:
{{{!}} class="wikitable"
:{{{!}} class="wikitable"
! Effect
! Effect
! Bonus jump range
! Bonus jump range
Line 28: Line 26:
{{!}} {{Range|m=6|ft=20}}
{{!}} {{Range|m=6|ft=20}}
{{!}}-
{{!}}-
{{!}} {{SAI|Remarkable Athlete: Jump}}
{{!}} {{SAI|Rage: Tiger Heart}}
{{!}} {{Range|m=3|ft=10}}
{{!}} {{Range|m=4.5|ft=15}}
{{!}}-
{{!}}-
{{!}} {{RarityItem|Nyrulna}} {{!}}{{!}} rowspan="2" {{!}} {{Range|m=3|ft=10}}
{{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}}
{{!}}-
{{!}} {{RarityItem|Nyrulna}}
{{!}}-
{{!}}-
{{!}} {{RarityItem|Corvid Token}}
{{!}} {{RarityItem|Corvid Token}}

Latest revision as of 05:36, 8 April 2024

Jump.webp

Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.

Description

Jump to a destination.

Your Strength affects how far you can jump.

Properties

Cost:
Bonus action + 3 m / 10 ftMovement
Details:
 Range: 18 m / 60 ft

Notes

  • Jump has a base range of  Range: 4.5 m / 15 ft and is increased by  Range: 1.5 m / 5 ft for 2 points of Strength above 10.[Needs Verification]
  • The Encumbered condition causes jump distance to be halved.
  • The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range
Enhance Leap Enhance Leap +200% ( Duration: 10 turns)
Athlete Athlete +50%
Advanced Unarmoured Movement Advanced Unarmoured Movement  Range: 6 m / 20 ft
Rage: Tiger Heart Rage: Tiger Heart  Range: 4.5 m / 15 ft
Remarkable Athlete: Jump Remarkable Athlete: Jump  Range: 3 m / 10 ft
Nyrulna
Corvid Token
Bonespike Boots  Range: 1.5 m / 5 ft
The Graceful Cloth
Swiresy Shoes
Monster Slayer Glaive