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(Added list of effects that modify the jump range) |
(Fix to use new movement cost syntax.) |
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Your [[Strength]] affects how far you can jump. | Your [[Strength]] affects how far you can jump. | ||
| image = Jump | | image = Jump.webp | ||
| cost = bonus | | cost = bonus, movement m:3 | ||
| range = ranged | | range = ranged | ||
| range m = 4.5 | | range m = 4.5 | ||
| range ft = 15 | | range ft = 15 | ||
| common = yes | | common = yes | ||
| notes = | | notes = * '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{Range|m=1.5|ft=5}} for 2 points of [[Strength]] above 10.{{Verify}} | ||
* '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{Range|m=1.5|ft=5}} for 2 points of [[Strength]] above 10. | * The [[Encumbered (Condition)|Encumbered]] condition causes jump distance to be halved. | ||
* The range can also be increased by a variety of class features, spells, and items: | * The range can also be increased by a variety of class features, spells, and items: | ||
{{{!}} class="wikitable" | :{{{!}} class="wikitable" | ||
! Effect | ! Effect | ||
! Bonus jump range | ! Bonus jump range | ||
Line 28: | Line 26: | ||
{{!}} {{Range|m=6|ft=20}} | {{!}} {{Range|m=6|ft=20}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{SAI| | {{!}} {{SAI|Rage: Tiger Heart}} | ||
{{!}} {{Range|m= | {{!}} {{Range|m=4.5|ft=15}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{ | {{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}} | ||
{{!}}- | |||
{{!}} {{RarityItem|Nyrulna}} | |||
{{!}}- | {{!}}- | ||
{{!}} {{RarityItem|Corvid Token}} | {{!}} {{RarityItem|Corvid Token}} |
Latest revision as of 05:36, 8 April 2024
Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.
Description
Jump to a destination.
Your Strength affects how far you can jump.
Properties
- Cost:
- Bonus action + 3 m / 10 ftMovement
- Details:
- Range: 18 m / 60 ft
Notes
- Jump has a base range of Range: 4.5 m / 15 ft and is increased by Range: 1.5 m / 5 ft for 2 points of Strength above 10.[Needs Verification]
- The Encumbered condition causes jump distance to be halved.
- The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range +200% ( Duration: 10 turns) +50% Range: 6 m / 20 ft Range: 4.5 m / 15 ft Range: 3 m / 10 ft Nyrulna Corvid Token Bonespike Boots Range: 1.5 m / 5 ft The Graceful Cloth Swiresy Shoes Monster Slayer Glaive