Jump: Difference between revisions
Jump to navigation
Jump to search
(Needs verification) |
(Fix to use new movement cost syntax.) |
||
(One intermediate revision by one other user not shown) | |||
Line 5: | Line 5: | ||
Your [[Strength]] affects how far you can jump. | Your [[Strength]] affects how far you can jump. | ||
| image = Jump.webp | | image = Jump.webp | ||
| cost = bonus, movement: | | cost = bonus, movement m:3 | ||
| range = ranged | | range = ranged | ||
| range m = 4.5 | | range m = 4.5 | ||
Line 25: | Line 25: | ||
{{!}} {{SAI|Advanced Unarmoured Movement}} | {{!}} {{SAI|Advanced Unarmoured Movement}} | ||
{{!}} {{Range|m=6|ft=20}} | {{!}} {{Range|m=6|ft=20}} | ||
{{!}}- | |||
{{!}} {{SAI|Rage: Tiger Heart}} | |||
{{!}} {{Range|m=4.5|ft=15}} | |||
{{!}}- | {{!}}- | ||
{{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}} | {{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}} |
Latest revision as of 05:36, 8 April 2024
Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.
Description
Jump to a destination.
Your Strength affects how far you can jump.
Properties
- Cost:
- Bonus action + 3 m / 10 ftMovement
- Details:
- Range: 18 m / 60 ft
Notes
- Jump has a base range of Range: 4.5 m / 15 ft and is increased by Range: 1.5 m / 5 ft for 2 points of Strength above 10.[Needs Verification]
- The Encumbered condition causes jump distance to be halved.
- The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range +200% ( Duration: 10 turns) +50% Range: 6 m / 20 ft Range: 4.5 m / 15 ft Range: 3 m / 10 ft Nyrulna Corvid Token Bonespike Boots Range: 1.5 m / 5 ft The Graceful Cloth Swiresy Shoes Monster Slayer Glaive