Light of Creation: Difference between revisions

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{{ up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-10-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Light of Creation Icon.png
| image = Light of Creation Icon.png <!-- A high-res image of the item. -->
| description = {{uncommon|Light of Creation}} is an uncommon +1 [[Halberd]] that deals additional {{DamageType|Lightning}} damage, but has a chance to stun the wielder.
| description = {{Uncommon|Light of Creation}} is an uncommon [[Halberd]] that deals additional {{DamageType|Lightning}} damage, but has a chance to {{SmIconLink|Stunned Condition Icon.webp|Stunned|Stun}} its wielder on each successful attack.
| quote = Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
| quote = Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
| category = martial <!-- martial or simple -->
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d6 Lightning <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage = 1d6 Lightning <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| ammunition =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| finesse =  
| heavy = yes
| heavy = yes
| light =
| light =  
| loading =
| loading =  
| reach = yes
| reach = yes
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb = 5.9
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 130
| price = 130 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| weapon actions = Rush Attack, Lacerate, Cleave
| uid = WPN_Tower_AutomatonHalberd
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Overcharge''': Chance to [[Conditions#Stunned|Stun]] the wielder, unless it is a Construct. ({{SavingThrow|CON|dc=10}} to resist being stunned)
* '''Overcharge''': Chance to {{SmIconLink|Stunned Condition Icon.webp|Stunned|Stun}} the wielder{{Notes}}, unless it is a [[Construct]].
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Dropped by [[Bernard]] on the top floor of the [[Arcane Tower]] in the [[Underdark]].
*Looted from [[Bernard]] at the top floor of the [[Arcane Tower]] in the [[Underdark]] {{Coords|-38|-284}}.
| notes =
* This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
** One must pass a {{SavingThrow|CON|dc=10}} to resist being stunned.
**As of Hotfix #6, the corresponding Constitution Saving Throws are being hidden from the combat log.
* Currently, the only known way to be considered a [[Construct]] is to wear the [[Gloves of the Automaton]], purchased in [[Act Two]].
*UUID: 1534c8ee-3651-477d-999c-b22efc9f850d
}}
}}
== Notes ==
* The 'chance to stun the wielder' occurs each time the wielder attacks with this weapon.
* Corresponding Constitution Saving Throws are hidden from the combat log, as of Hotfix #6.
* The only known way to be considered a Construct is by wearing the [[Gloves of the Automaton]], purchased in [[Act Two]].


==Gallery==
==Gallery==

Revision as of 15:32, 2 October 2023

Template:Up to date

Light of Creation image

Light of Creation is an uncommon Halberd that deals additional Damage TypesLightning damage, but has a chance to Stun Stun its wielder on each successful attack.

Description Icon.png
Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.

Properties

Damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing damage
Extra damage
D6 Lightning.png 1d6 (1~6) Damage TypesLightning damage
Details
Halberds Halberds
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 130 gp
UID WPN_Tower_AutomatonHalberd

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Rush Attack Rush Attack ()
    Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.
  • Lacerate Lacerate ()
    Slash at your target's vital points to make it Bleeding Bleed.
  • Cleave Cleave ()
    Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Notes

  • This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
    • One must pass a DC 10  Constitution saving throw to resist being stunned.
    • As of Hotfix #6, the corresponding Constitution Saving Throws are being hidden from the combat log.
  • Currently, the only known way to be considered a Construct is to wear the Gloves of the Automaton, purchased in Act Two.
  • UUID: 1534c8ee-3651-477d-999c-b22efc9f850d

Gallery