Piercing Shot: Difference between revisions

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(Added condition dc)
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| name = Piercing Shot
| name = Piercing Shot
| weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows
| weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows
| description = Shoot a foe in the chest and possibly inflict {{Cond|Gaping Wounds}}. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| description = Shoot a foe in the chest and possibly inflict {{Cond|Gaping Wounds}}.
 
[[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| damage = 1d8
| damage = 1d8
| damage type = Piercing
| damage type = Piercing
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| condition save = CON
| condition save = CON
| condition duration = 2
| condition duration = 2
| condition dc = weapon action
}}
}}

Revision as of 01:15, 22 December 2023

Template:Up to date

Piercing Shot is a weapon action available to characters proficient in and wielding a hand crossbow, heavy crossbow, or light crossbow in their main hand.

Description

Shoot a foe in the chest and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't suffer Gaping Wounds.

Properties

Cost
Action
Damage
D8 Piercing.png 1d8 (1~8) + Dexterity modifier Damage TypesPiercing damage
Details
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Condition: Gaping Wounds

Gaping Wounds Gaping Wounds

Duration: 2 turns

Weapon action DC  Constitution saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

How to learn

(Information not yet added.)