Piercing Shot: Difference between revisions

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{{WeaponActionPage
{{Weapon action page
| name = Piercing Shot
| name = Piercing Shot
| image = Piercing Shot.webp
| controller icon = Piercing Shot Icon.webp
| icon = Piercing Shot Unfaded Icon.webp
| weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows
| weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows
| description = Shoot a foe in the chest and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| description = Deal regular damage and possibly inflict {{Cond|Gaping Wounds}} which cause extra damage on attacks.
| damage = 1d8
| extra description = [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't receive '''Gaping Wounds'''.
| damage type = Piercing
| damage = weapon
| damage modifier = Dexterity
| damage modifier = Dexterity
| range = ranged
| cost = action
| range = weapon
| save = CON
| attack roll = yes
| attack roll = yes
| recharge = Short Rest
| recharge = Short Rest
Line 12: Line 17:
| condition save = CON
| condition save = CON
| condition duration = 2
| condition duration = 2
| condition dc = weapon action
}}
}}

Latest revision as of 04:41, 28 April 2024

Piercing Shot.webp

Piercing Shot is a weapon action available to characters proficient in and wielding a hand crossbow, heavy crossbow, or light crossbow in their main hand.

Description

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
CON Save
 Range: Normal weapon range
Recharge: Short rest

Condition: Gaping Wounds

Gaping Wounds Gaping Wounds

Duration: 2 turns

Weapon action DC  Constitution saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

How to learn

(Information not yet added.)