Pike +1: Difference between revisions

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m (Changed location to list of traders using magic weapon table.)
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| price = 40
| price = 40
| weapon actions = Rush Attack, Piercing Strike, Brace (Melee)
| weapon actions = Rush Attack, Piercing Strike, Brace (Melee)
| where to find = *Sold by the following [[Traders]]:
| where to find = * Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up.
**Quartermistress A'jak'nir Jeera in [[Creche Y'llek]].
}}
}}
== External links ==
== External links ==
* {{FRWiki|Pike (weapon)|long}}
* {{FRWiki|Pike (weapon)|long}}

Revision as of 23:05, 12 January 2024

Template:Up to date

Pike +1 image

Pike +1 is an uncommon, lightly enchanted (+1) variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.

Description Icon.png
The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount.

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesPiercing damage
Details
Pikes Pikes
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 8.1 kg / 16.2 lb
Price: 40 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.,
Piercing Strike Piercing Strike ()
Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds., and
Brace (Melee) Brace ()
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Where to find

  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.

External links