Pike +1: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
Line 29: Line 29:
| weight lb = 16.2
| weight lb = 16.2
| price = 200
| price = 200
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Rush Attack, Piercing Strike, Brace (Melee)
* {{Rush Attack}}
* {{Piercing Strike}}
* {{Brace (Melee)}}
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* This weapon can be bought from these traders:
* This weapon can be bought from these traders:
** [[Brem]] in the [[Zhentarim Hideout]] after completing [[Find the Missing Shipment]]
** [[Brem]] in the [[Zhentarim Hideout]] after completing [[Find the Missing Shipment]]
}}
}}

Revision as of 03:19, 2 August 2023

Pike +1 image

Pike +1 is an uncommon, lightly enchanted (+1) variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.

Description Icon.png
The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount.

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesPiercing damage
Details
Pikes Pikes
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 8.1 kg / 16.2 lb
Price: 200 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.,
Piercing Strike Piercing Strike ()
Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds., and
Brace (Melee) Brace ()
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Where to find