Produce Flame: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Produce Flame
| name = Produce Flame
Line 4: Line 6:
| level = cantrip
| level = cantrip
| school = Conjuration
| school = Conjuration
| classes = Druid, Asmodeus Tiefling
| ritual =
| classes = Druid
| class learns at level 1 = Druid
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
| summary = It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
| description = A [[Produce Flame (Condition)|flickering flame]] appears in your hand. It sheds bright light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} damage when thrown.
| description = A [[Produce Flame (Condition)|flickering flame]] appears in your hand. It sheds bright light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} damage when thrown.
Line 10: Line 18:
Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
| action type = action
| action type = action
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = self
| range = self
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Produce Flame
| condition = Produce Flame
| condition duration = 100
| condition duration = Until Long Rest
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| higher levels =
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8, to a total of:
When a caster reaches Level 5, the damage inflicted by the flame increases by another {{DamageText|1d8|Fire}}, to a total of:


{{DamageInfo|2d8|Fire}}
{{DamageInfo|2d8|Fire}}
| notes = * Asmodeus [[Tiefling]]s also gain access to Mage Hand.
| video =
}}
}}

Revision as of 07:05, 15 August 2023

Template:Up to date

Produce Flame Icon.png

Produce Flame is a cantrip (Conjuration). It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.

Description

A flickering flame appears in your hand. It sheds bright light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.

Properties

Details
 Range: Self

At higher levels

When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8Damage TypesFire, to a total of:

D8 Fire.png 2d8 (2~16) Damage TypesFire damage

Condition: Produce Flame

Produce Flame Produce Flame

Duration: Until Long rest

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
  • Grants the following actions:
    • Produce Flame: Hurl Produce Flame: Hurl
      • Throw the conjured flame up to a range of 9 m / 30 ft. If thrown at a creature, a ranged Attack roll is performed. On a hit, it deals 1d8Damage TypesFire damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an Action.
      • At character level 5, the damage increases to 2d8Damage TypesFire.
      • At character level 10, the damage increases to 3d8Damage TypesFire.
    • Produce Flame: Dismiss Produce Flame: Dismiss
      • Use an Action to douse the conjured flame in your hand.

How to learn

Classes:

Notes

  • Asmodeus Tieflings also gain access to Mage Hand.