Produce Flame: Difference between revisions

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| school = Conjuration
| school = Conjuration
| ritual =
| ritual =
| classes = Druid
| classes = Cleric, Druid
| class learns at level 1 = Druid
| class learns at level 1 = Cleric, Druid
| class learns at level 2 =
| class learns at level 2 =
| races = Asmodeus Tiefling
| races = Asmodeus Tiefling

Revision as of 20:12, 15 August 2023

Template:Up to date

Produce Flame Icon.png

Produce Flame is a cantrip (Conjuration). It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.

Description

A flickering flame appears in your hand. It sheds bright light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.

Properties

Details
 Range: Self

At higher levels

When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8Damage TypesFire, to a total of:

D8 Fire.png 2d8 (2~16) Damage TypesFire damage

Condition: Produce Flame

Produce Flame Produce Flame

Duration: Until Long rest

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
  • Grants the following actions:
    • Produce Flame: Hurl Produce Flame: Hurl
      • Throw the conjured flame up to a range of 9 m / 30 ft. If thrown at a creature, a ranged Attack roll is performed. On a hit, it deals 1d8Damage TypesFire damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an Action.
      • At character level 5, the damage increases to 2d8Damage TypesFire.
      • At character level 10, the damage increases to 3d8Damage TypesFire.
    • Produce Flame: Dismiss Produce Flame: Dismiss
      • Use an Action to douse the conjured flame in your hand.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)