Produce Flame: Difference between revisions
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| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| classes = Druid | | classes = Cleric, Druid | ||
| class learns at level 1 = Druid | | class learns at level 1 = Cleric, Druid | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = Asmodeus Tiefling | | races = Asmodeus Tiefling |
Revision as of 20:12, 15 August 2023
Produce Flame is a cantrip (Conjuration). It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
Description
A flickering flame appears in your hand. It sheds bright light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown.
Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
Properties
- Details
- Range: Self
At higher levels
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8Fire, to a total of:
2d8 (2~16) Fire damage
Condition: Produce Flame
Produce Flame
Duration: Until Long rest
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
- Grants the following actions:
- Throw the conjured flame up to a range of 9 m / 30 ft. If thrown at a creature, a ranged Attack roll is performed. On a hit, it deals 1d8Fire damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an Action.
- At character level 5, the damage increases to 2d8Fire.
- At character level 10, the damage increases to 3d8Fire.
- Use an Action to douse the conjured flame in your hand.
How to learn
Classes:
Races:
- Character level 1: Asmodeus Tiefling
(Character level is the sum of all class levels for a multi-classed character.)