Produce Flame: Difference between revisions

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| race learns at level 2 =
| race learns at level 2 =
| summary = It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
| summary = It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
| description = A [[Produce Flame (Condition)|flickering flame]] appears in your hand. It sheds bright light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} damage when thrown.
| description = A flame in your hand sheds a light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} {{DamageColor|Fire|damage}} when thrown.


Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
Throwing the flame immediately after you conjure it does not cost an [[Action|action]]. Extinguishing or throwing it on subsequent turns costs an action.
| action type = action
| action type = action
| attack roll =
| attack roll =
| damage =
| damage = 1d8
| damage modifier =
| damage modifier =
| damage type =
| damage type = Fire
| damage save =
| damage save =
| damage save effect =
| damage save effect =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels = When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Fire}} {{DamageColor|Fire|'''1d8''' Fire damage}}, for a total of {{DamageText|2d8|Fire}}.
When a caster reaches Level 5, the damage inflicted by the flame increases by another {{DamageText|1d8|Fire}}, to a total of:
 
{{DamageInfo|2d8|Fire}}
| notes =  
| notes =  
| video =
| video =

Revision as of 00:28, 20 August 2023

Template:Up to date

Produce Flame Icon.png

Produce Flame is a cantrip (Conjuration). It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.

Description

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.

Properties

Damage
D8 Fire.png 1d8 (1~8) Damage TypesFire damage
Details
 Range: Self

At higher levels

When the spellcaster reaches Level 5, the damage increases by another D8 Fire.png 1d8 Fire damage, for a total of 2d8Damage TypesFire.

Condition: Produce Flame

Produce Flame Produce Flame

Duration: Until Long rest

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
  • Grants the following actions:
    • Produce Flame: Hurl Produce Flame: Hurl
      • Throw the conjured flame up to a range of 9 m / 30 ft. If thrown at a creature, a ranged Attack roll is performed. On a hit, it deals 1d8Damage TypesFire damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an Action.
      • At character level 5, the damage increases to 2d8Damage TypesFire.
      • At character level 10, the damage increases to 3d8Damage TypesFire.
    • Produce Flame: Dismiss Produce Flame: Dismiss
      • Use an Action to douse the conjured flame in your hand.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

External Links