Prone (Condition Type): Difference between revisions

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{{Icon|Condition Type Icon.png|30}} '''Prone''', is a type of [[Condition]]. Conditions that knock you prone, usually {{Cond|Prone}}, have the following effects:
{{Icon|Condition Type Icon.png|30}} '''Prone''', is a type of [[Condition]]. Conditions that knock you prone, usually {{Cond|Prone}}, have the following effects:


* Can't move or take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s, and has {{Disadvantage}} on [[Strength]] and [[Dexterity]] {{SavingThrow}}s.
* Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s.
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature.
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
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* Items:
* Items:
** {{MdRarityItem|Boots of Striding}} ''(while [[Concentrating]])''
** {{MdRarityItem|Boots of Striding}} ''(while [[Concentrating]])''
** {{MdRarityItem|Hoarfrost Boots}} ''(from walking on [[Ice Surface]]s only)''
** {{MdRarityItem|Hoarfrost Boots}} ''(from walking on {{Area|Ice (surface)}} Surfaces only)''
** {{MdRarityItem|Disintegrating Night Walkers}} ''(can't slip on Grease or Ice)''
** {{MdRarityItem|Disintegrating Night Walkers}} ''(can't slip on {{Area|Grease (surface)}} or {{Area|Ice (surface)}})''
 
== Ways to become prone ==
== Ways to become prone ==
Surfaces:
Surfaces:
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{{ConditionsTableHeader}}
{{ConditionsTableHeader}}
{{#cargo_query: tables = conditions
{{#cargo_query: tables = conditions
| fields = name, icon, types, effects
| fields = _pageName = page, name, icon, types, effects
| limit = 100
| limit = 100
| where = types HOLDS 'prone'
| where = types HOLDS 'prone'

Latest revision as of 18:41, 13 May 2024

Condition Type Icon.png Prone, is a type of Condition. Conditions that knock you prone, usually Prone Prone, have the following effects:

Removal[edit | edit source]

Prone can be removed with the following:

Prevention[edit | edit source]

Prone can be prevented with the following:

Ways to become prone[edit | edit source]

Surfaces:

Conditions:

Condition Effects

Bloated (Condition) Bloated

Command: Grovel (Condition) Command: Grovel

Grotesque Distension (Condition) Grotesque Distension

  • Bloated beyond hope. Will explode at the slightest touch.
  • Touching an entity affected with this condition will cause a blast of 8d6Damage TypesPoison damage in an AoE: 3 m / 3 ft (Radius), form a Poison Cloud of the same size, and utterly destroy the entity.
    Condition Type Icon.pngIncapacitated Condition Type Icon.pngProne

Hideous Laughter (Condition) Hideous Laughter

Prone (Condition) Prone