Prone (Condition Type): Difference between revisions
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{{Icon|Condition Type Icon.png|30}} '''Prone''', is a type of [[Condition]]. Conditions that knock you prone, usually {{Cond|Prone}}, have the following effects: | {{Icon|Condition Type Icon.png|30}} '''Prone''', is a type of [[Condition]]. Conditions that knock you prone, usually {{Cond|Prone}}, have the following effects: | ||
* Can't move or take | * Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | ||
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature. | * Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature. | ||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
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* Items: | * Items: | ||
** {{MdRarityItem|Boots of Striding}} ''(while [[Concentrating]])'' | ** {{MdRarityItem|Boots of Striding}} ''(while [[Concentrating]])'' | ||
** {{MdRarityItem|Hoarfrost Boots}} ''(from walking on | ** {{MdRarityItem|Hoarfrost Boots}} ''(from walking on {{Area|Ice (surface)}} Surfaces only)'' | ||
** {{MdRarityItem|Disintegrating Night Walkers}} ''(can't slip on Grease or Ice)'' | ** {{MdRarityItem|Disintegrating Night Walkers}} ''(can't slip on {{Area|Grease (surface)}} or {{Area|Ice (surface)}})'' | ||
== Ways to become prone == | == Ways to become prone == | ||
Surfaces: | Surfaces: | ||
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{{ConditionsTableHeader}} | {{ConditionsTableHeader}} | ||
{{#cargo_query: tables = conditions | {{#cargo_query: tables = conditions | ||
| fields = name, icon, types, effects | | fields = _pageName = page, name, icon, types, effects | ||
| limit = 100 | | limit = 100 | ||
| where = types HOLDS 'prone' | | where = types HOLDS 'prone' |
Latest revision as of 18:41, 13 May 2024
Prone, is a type of Condition. Conditions that knock you prone, usually , have the following effects:
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- If you are concentrating on a spell, your concentration will automatically be broken when you get knocked Prone.
Removal[edit | edit source]
Prone can be removed with the following:
Prevention[edit | edit source]
Prone can be prevented with the following:
- Being too heavy
- Items:
- Boots of Striding (while Concentrating)
- Hoarfrost Boots (from walking on Ice Surfaces only)
- Disintegrating Night Walkers (can't slip on Grease or Ice)
Ways to become prone[edit | edit source]
Surfaces:
Conditions:
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