Ray of Enfeeblement: Difference between revisions

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| school = Necromancy
| school = Necromancy
| ritual =
| ritual =
| classes = Warlock, Wizard, Arcane Trickster, Eldritch Knight
| classes = Warlock, Wizard
| class learns at level 3 = Warlock, Wizard
| class learns at level 3 = Warlock, Wizard
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
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| summary = This spell allows spellcasters to make a ranged spell attack against a creature and sap their [[Strength]]. A weakened creature deals half damage with weapon attacks that use Strength.  
| summary = This spell allows spellcasters to make a ranged spell attack against a creature and sap their [[Strength]]. A weakened creature deals half damage with weapon attacks that use Strength.  
| description = Weaken a foe: they deal half damage with weapon attacks using [[Strength]].
| description = Weaken a foe: they deal half damage with weapon attacks using [[Strength]].
| action type = action
| cost = action
| attack roll = yes
| attack roll = yes
| damage =
| damage =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =  
| variants =
| variants =
| notes =
| notes =
| video = [[File:Ray of Enfeeblement Visuals.mp4]]
| video = Ray of Enfeeblement Visuals.mp4
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Ray of enfeeblement|long}}
* {{FRWiki|Ray of enfeeblement|long}}

Revision as of 09:19, 27 November 2023

Template:Up to date

Ray of Enfeeblement.webp

Ray of Enfeeblement is a level 2 necromancy spell. This spell allows spellcasters to make a ranged spell attack against a creature and sap their Strength. A weakened creature deals half damage with weapon attacks that use Strength.

Description

Weaken a foe: they deal half damage with weapon attacks using Strength.

Properties

Cost
Action
Details
Attack roll
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Feeble

Feeble Feeble

Duration: 10 turns

Constitution saving throw

  • Deal only half damage with weapon attacks that use Strength.

How to learn

Classes:

Visuals

External Links