Sorrow: Difference between revisions

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(Cleaned up the page, moved uid and uuid to Properties.)
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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-10-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
{{WeaponPage
| image = Glaive PlusOne Icon.png
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Glaive PlusOne Icon.png <!-- A high-res image of the item. -->
| icon = Glaive PlusOne Unfaded Icon.png
| icon = Glaive PlusOne Unfaded Icon.png
| description =  
| description = {{rare|Sorrow}} is a rare [[Glaives|glaive]] that grants its wielder the {{sai|Sorrowful Lash}} cantrip on a one turn cooldown.
| quote = For every drop of blood spilled, a piece of the soul perishes - until nothing remains but regret.
| seo description = Sorrow is a rare glaive that grants its wielder the Sorrowful Lash cantrip on a one turn cooldown.
| category = martial <!-- martial or simple -->
| quote = <!-- In-game tooltip quote. -->
| melee or ranged = melee <!-- melee or ranged, duh -->
For every drop of blood spilled, a piece of the soul perishes - until nothing remains but regret.
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| category = martial <!-- "martial" or "simple" -->
| type = Glaives <!-- One of [[Category:Weapon Types]]. Always plural. -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Glaives <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| ammunition =
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =  
| finesse =  
| heavy = yes
| heavy = yes
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| can't dual wield =  
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb = 5.4
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 380
| price = 380 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| weapon actions = Rush Attack, Lacerate, Brace (Melee)
| uid = DEN_HalsinBlade
| uuid = 0de9e072-7048-4d07-8bbe-79e0591674c2
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* {{Icon|Thorn Whip Icon.png}} '''[[Sorrowful Lash]]:''' Cast [[Sorrowful Lash]] once per turn as a {{action|bonus}}.
* '''{{sai|Sorrowful Lash|w=40}}:''' Cast as a cantrip using {{action|bonus}} ({{recharge|Per turn}}).
| weapon actions = Rush Attack, Lacerate, Brace (Melee) <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Found in the [[Hidden Vault]] by solving the [[Enclave Library | Enclave Library Puzzle]] in the [[Druid Grove]].
*Found on a stone slab at the Wolf altar in the [[Hidden Vault]] {{Coords|183|-82}}, unlocked by solving the [[Enclave Library|Enclave Library Puzzle]] in the [[Druid Grove]].
| notes =
}}
}}


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File:Sorrow ingame.png|Appearance in game
File:Sorrow ingame.png|Appearance in game
</gallery>
</gallery>
==Notes==
*ID: DEN_HalsinBlade
*UUID: 0de9e072-7048-4d07-8bbe-79e0591674c2

Revision as of 00:00, 9 November 2023

Template:Up to date

Sorrow image

Sorrow is a rare glaive that grants its wielder the Sorrowful Lash Sorrowful Lash cantrip on a one turn cooldown.

Description Icon.png
For every drop of blood spilled, a piece of the soul perishes - until nothing remains but regret.

Properties

Damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing damage
Details
Glaives Glaives
Rarity: Rare
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 380 gp
UID DEN_HalsinBlade
UUID 0de9e072-7048-4d07-8bbe-79e0591674c2

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.,
Lacerate Lacerate ()
Slash at your target's vital points to make it Bleeding Bleed. Some Undead and Constructs can't suffer Bleeding., and
Brace (Melee) Brace ()
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Where to find

Gallery