Spike Growth: Difference between revisions

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| level = 2
| level = 2
| school = Transmutation
| school = Transmutation
| ritual =
| classes = Druid, Ranger, Nature Domain
| classes = Druid, Ranger, Nature Domain
| class learns at level 3 = Druid, Nature Domain
| class learns at level 3 = Druid, Nature Domain
| class learns at level 5 = Ranger
| class learns at level 5 = Ranger
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.  
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.  
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{Distance|melee}} it moves.
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{Distance|melee}} it moves.
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The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]].
The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]].
| action type = action
| action type = action
| attack roll =
| damage = 2d4
| damage = 2d4
| damage modifier =
| damage type = Piercing
| damage type = Piercing
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| concentration = yes
| range = ranged
| range = ranged
| range m = 18
| range m =
| range ft = 60
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area = Spikes
| area = Spikes
| area category = surface
| area category = surface
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| area range ft = 20
| area range ft = 20
| area duration = 100
| area duration = 100
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition = Difficult Terrain
| area condition = Difficult Terrain
| higher levels =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| variants =
| notes = * {{Class|Circle of the Land}}s who choose the Arctic or Mountain Land at level 3 learn this spell automatically.
| notes = * {{Class|Circle of the Land}}s who choose the Arctic or Mountain Land at level 3 learn this spell automatically.
| video =
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Spike growth|long}}
* {{FRWiki|Spike growth|long}}

Revision as of 04:54, 26 August 2023

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Spike Growth Icon.png

Spike Growth is a level 2 transmutation spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.

Description

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing damage for every 1.5 m / 5 ft it moves.

The spikes are Difficult Terrain, halving a creature's Movement Speed.

Properties

Damage
D4 Piercing.png 2d4 (2~8) Damage TypesPiercing damage
Details
 Range: 18 m / 60 ft
Creates Area: Spikes
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Area: Spikes

How to learn

Classes:

Notes

External Links