Staff of the Ram: Difference between revisions

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(Staff of the Ram has 1d6 Force damage.)
Tags: Reverted Visual edit
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| versatile damage = 1d8 + 2
| versatile damage = 1d8 + 2
| damage type = Bludgeoning
| damage type = Bludgeoning
| extra damage = 1d6 Force
| enchantment = +2
| enchantment = +2
| weight kg = 1.8
| weight kg = 1.8
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| uuid = be48362b-f8f7-499d-ae64-156374852387
| uuid = be48362b-f8f7-499d-ae64-156374852387
| passives = Staff of the Ram (passive feature)
| passives = Staff of the Ram (passive feature)
| special =
| special =  
| weapon actions = Topple
| weapon actions = Topple
| notes = The Staff of the Ram effect has a [[DC]] 8 {{saving throw|Constitution}}.
| notes = The Staff of the Ram effect has a [[DC]] 8 {{saving throw|Constitution}}.
}}
}}
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Bludgeoning damage]]

Revision as of 07:18, 28 April 2024

For the passive feature, see Staff of the Ram (Passive Feature).
Staff of the Ram image

The Staff of the Ram is a +2 Quarterstaff that can Stun and push back a target on a hit.

Description Icon.png
Fashioned by some unknown archmage - no identifying insignia is forthcoming. The staff thrums with a slow, ferocious pulse that draws its concussive power from the spiral-horned creatures that gave the weapon its name

Properties

One-handed damage
D6 Bludgeoning.png 1d6 + 2 (3~8) + Strength modifier Damage TypesBludgeoning damage
Two-handed damage
D8 Bludgeoning.png 1d8 + 2 (3~10) + Strength modifier Damage TypesBludgeoning damage
Extra damage
D6 Force.png 1d6 (1~6) Damage TypesForce damage
Details
Quarterstaves Quarterstaves
Rarity: Very Rare
Enchantment: + 2
 Versatile
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 480 gp
UID MAG_LC_OfTheRam_Quarterstaff
UUID be48362b-f8f7-499d-ae64-156374852387

Special

The holder of this item gains:

  • Staff of the Ram
    Once per turn, the blow possibly knocks a foe back 2 m / 7 ft and Stuns Stuns them. This has no effect on dragons or Huge creatures.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Where to find

Notes

The Staff of the Ram effect has a DC 8 Constitution saving throw.