Trip Attack (Melee): Difference between revisions

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| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
'''On Miss: Does not spend Superiority Dice.'''


{{Prereq|The target can't be Huge in size.}}
{{Prereq|The target can't be Huge in size.}}
| image = Trip Attack Melee.webp
| image = Trip Attack Melee.webp
| icon = Trip Attack Melee Icon.webp
| icon = Trip Attack Melee Icon.webp
| cost = supdie:1, action
| cost = action
| hit cost = supdie
| concentration =  
| concentration =  
| damage = weapon
| damage = weapon

Revision as of 11:53, 11 November 2023

Template:Up to date
Trip Attack Melee.webp

Trip Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.

Description

A powerful attack that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll

Condition: prone

Prone Prone

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept