Trip Attack (Melee): Difference between revisions

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(Added warning, condition dc)
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| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
{{Prereq|The target can't be Huge in size.}}
| image = Trip Attack Melee.webp
| image = Trip Attack Melee.webp
| icon = Trip Attack Melee Icon.webp
| icon = Trip Attack Melee Icon.webp
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| extra damage = superiority die
| extra damage = superiority die
| attack roll = yes
| attack roll = yes
| recharge =
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| recharge = Per turn
| duration =  
| duration =  
| range =  
| range =  
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| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =
| save = STR
| condition = prone
| condition = prone
| condition duration = 1
| condition duration = 1
| condition save = STR
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| granted by feats = Martial Adept
| warning = {{Prereq|The target can't be Huge in size.}}
| notes =  
| notes =  
}}
}}

Revision as of 08:36, 22 December 2023

Template:Up to date
Trip Attack Melee.webp

Trip Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.

Description

A powerful attack that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
Recharge: Per turn

Condition: prone

Prone Prone

Duration: 1 turn

Weapon action DC  Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept