Trip Attack (Melee): Difference between revisions

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| type = classaction
| type = classaction
| summary = '''Trip Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| summary = '''Trip Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| description = A powerful attack that possibly knocks the target [[prone]].
| description = A powerful attack that possibly knocks the target [[Prone]].


'''On Miss: Does not spend Superiority Dice
'''On Miss: Does not spend Superiority Dice.


{{Icon|Prerequisite Icon.png|25}} '''The target can't be Huge in size.'''
{{Icon|Prerequisite Icon.png|25}} '''The target can't be Huge in size.'''

Revision as of 06:59, 7 September 2023

Template:Up to date
Trip Attack Melee Icon.png

Trip Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.

Description

A powerful attack that possibly knocks the target Prone.

On Miss: Does not spend Superiority Dice.

Prerequisite Icon.png The target can't be Huge in size.

Properties

Cost:
Superiority Die + Action
Damage:
Weapon Damage TypesPhysical
+
D8 Physical.png 1d8 (1~8) Damage TypesPhysical damage
Details:
Attack roll
 Range: Normal weapon range

Condition: prone

Prone Prone

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept