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Jump (Running)

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This article is about the special jump action granted by Fleetfingers. For the normal jump action, see Jump.
Jump is a unique variant of Jump Jump granted by the  Fleetfingers after Dashing Dashing that allows the wearer to jump for free without spending Movement Speed or a Bonus Action.

Description

Jump up, down, and across. Your Strength affects how far you can jump.

Properties

Details
 Range: Jump Jump range
Recharge: Per turn

Technical details

How to learn

Granted by items:

Bugs

  • Due to a conditional requirement check bug, Jump (Running) may appear to be usable on the character's hotbar (and is even selectable/targetable) on the next turn immediately following a turn in which it was used, but cannot be used until the character uses a Dash action again.