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Jump (Running)
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This article is about the special jump action granted by Fleetfingers. For the normal jump action, see Jump.

Jump is a unique variant of Jump granted by the Fleetfingers after Dashing that allows the wearer to jump for free without spending Movement Speed or a Bonus Action.
Description
Jump up, down, and across. Your Strength affects how far you can jump.
Properties
- Details
- Range: Jump range
- Recharge: Per turn
Technical details
UID
Projectile_MAG_Mobility_JumpOnDash_Action
How to learn
Granted by items:
Bugs
- Due to a conditional requirement check bug, Jump (Running) may appear to be usable on the character's hotbar (and is even selectable/targetable) on the next turn immediately following a turn in which it was used, but cannot be used until the character uses a Dash action again.