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Homing weapons

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Not to be confused with Homing Weapon

Homing weapons are weapons that return after being ThrownThrown. Upon returning to the thrower, these weapons are immediately equipped to the thrower's main hand (or Footwear slot in the case of the Slinging Shoes), even if the weapon was not equipped prior to throwing it. The exception is if a character throwing an equipped One-Handed or Versatile homing weapon possesses the Dual WielderDual Wielder feat and has another One-Handed or Versatile weapon equipped, in which case the homing weapon returns to the off-hand.

Bound WeaponBound Weapons behave effectively the same as homing weapons.

Name Slot Effect

Comeback Handaxe
Main Hand MeleeMain Hand Melee (Handaxe) Homing Weapon, but deals damage to wielder on return

Dwarven Thrower
Main Hand MeleeMain Hand Melee (Warhammer)
Homing Weapon
This weapon will return to its owner when thrown.

Nyrulna
Main Hand MeleeMain Hand Melee (Trident)
Zephyr Connection
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4ThunderThunderDRS damage in a 6 m / 20 ft⁠6 m / 20 ft blast centered on the target.

Returning Pike
Main Hand MeleeMain Hand Melee (Pike)
Homing Weapon
This weapon will return to its owner when thrown.

Slinging Shoes
FootwearFootwear (Non-Armour)
Shoe Slinger
Returns to its owner when thrown. On a hit deal an additional 2d4PsychicPsychic damage.