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Lacerate (Spiritual Weapon)
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This article is about the version of the attack used by Spiritual Weapons. For the normal weapon action, see Lacerate.
Lacerate is a weapon action available to halberds, greatswords, and greataxes summoned by .
Force damage for every 2 spell slot levels above 2 used to cast .
UID
Spell flags
Description
Slash at your target's vital points to make it .Undead and Constructs can't bleed.
Properties
- Cost
Bonus Action
Damage: 2~9 + modifiers1d8 + 1 + Spellcasting modifierForce
- Details
Melee spell attack roll
CON Save (Weapon action DC)
Melee: 1.5 m / 5 ft
Recharge: Short rest
At higher levels
Upcast: The damage of this attack increases by 1d8
Technical details

Target_Slash_SpiritualWeapon_Greataxe

Condition: Bleeding
Duration: 2 turns
Weapon action DC Constitution saving throw
- Creature takes 2
Slashing damage at the start of each turn and has
Disadvantage on Constitution
Saving throws.
- Removed by healing.
How to learn
Used by creatures: Spiritual Weapon (halberd), Spiritual Weapon (greataxe), and Spiritual Weapon (greatsword)
Notes
- The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the summoned weapon's weapon action DC (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4).
- The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead.
Bugs
- The in-game tooltip is incorrect - all the damage dealt is
Force damage.
- Contrary to other Spiritual Weapon attacks, the damage dealt is non-magical.