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Lacerate (Spiritual Weapon)
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This article is about the version of the attack used by Spiritual Weapons. For the normal weapon action, see Lacerate.

Description
Slash at your target's vital points to make it Bleed.Undead and Constructs can't bleed.
Properties
- Cost
- Bonus Action
- Damage: 2~9 + modifiers
- Details
- Melee spell attack roll
- CON Save (Weapon action DC)
- Melee: 1.5 m / 5 ft
- Recharge: Short rest
1d8 + 1 + Spellcasting modifierForce
At higher levels
Upcast: The damage of this attack increases by 1d8Force damage for every 2 spell slot levels above 2 used to cast Spiritual Weapon.Technical details
UID
Target_Slash_SpiritualWeapon_Greataxe
Spell flags
Condition: Bleeding
Bleeding
Duration: 2 turns
Weapon action DC + 2 Constitution saving throw
- Creature takes 2 damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Used by creatures: Spiritual Weapon (halberd), Spiritual Weapon (greataxe), and Spiritual Weapon (greatsword)
Notes
- The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the summoned weapon's weapon action DC (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4).
- The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead.
Bugs
- The in-game tooltip is incorrect - all the damage dealt is Force damage.
- Contrary to other Spiritual Weapon attacks, the damage dealt is non-magical.