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Lacerate (Spiritual Weapon)

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This article is about the version of the attack used by Spiritual Weapons. For the normal weapon action, see Lacerate.
Lacerate is a weapon action available to halberds, greatswords, and greataxes summoned by Spiritual WeaponSpiritual Weapon.

Description

Slash at your target's vital points to make it BleedBleed.

Undead and Constructs can't bleed.

Properties

Cost
Bonus Action
Damage: 2~9 + modifiers
Details
Melee spell attack roll Melee spell attack roll
CON Save (Weapon action DC)CON Save (Weapon action DC)
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest

At higher levels

Upcast: The damage of this attack increases by 1d8ForceForce damage for every 2 spell slot levels above 2 used to cast Spiritual WeaponSpiritual Weapon.

Technical details

UID
Target_Slash_SpiritualWeapon_Greataxe

Condition: Bleeding

BleedingBleeding

Duration: 2 turns

Weapon action DC + 2 Constitution saving throwConstitution saving throw

How to learn

Notes

  • The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the summoned weapon's weapon action DC (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4).
  • The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead.

Bugs

  • The in-game tooltip is incorrect - all the damage dealt is ForceForce damage.
    • Contrary to other Spiritual Weapon attacks, the damage dealt is non-magical.