This article is about the group of conditions. For the specific condition, see
Charmed (Condition).
Charmed is a status group. Conditions in this group are mental effects that influence how affected creatures act. The most severe of these conditions cause affected creatures to be completely controlled another creature.
Removal
The following spells/actions remove all conditions in this status group:
Immunity
The following items grant immunity to all conditions in this status group:
The following spells/actions grant immunity to all conditions in this status group:
The following passive features grant immunity to all conditions in this status group:
List of conditions in Charmed[edit source]
Condition |
Effects |
Charmed
|
|
Coerced
|
- Forced to fight for Nere and takes 1d6
Psychic each turn.
|
Crown of Madness
|
- Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
|
Demonspirit Madness
|
- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13
Wisdom saving throw. On a successful save, the condition is removed.
|
Dominated
|
- Affected entity will follow and fight alongside the caster of this spell.
- Every time it takes damage, it may break the caster's control over it with a successful Wisdom
Saving throw.
|
Dominated
|
- Affected entity will follow and fight alongside the caster of this spell.
- Every time it takes damage, it may break the caster's control over it with a successful Wisdom
Saving throw.
|
Fiendish Obeisance
|
- Affected entity must obey the commands of the fiend directly controlling it.
|
Friends
|
In higher difficulty modes, the target might accuse you of enchanting them.
|
Galerian Revelry
|
|
Hypnotic Gaze
|
|
Hypnotised
|
|
Incubus Charmed
|
- You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.
|
Lured
|
- Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
- Affected target gets a DC 13
Wisdom saving throw on their turn.
- Being attacked or Shoved will remove the condition.
|
Mind Mastery
|
- Forced to make a weapon attack against one of its allies by a duergar mind master.
- Ends after the attack, or when hit.
|
Otto's Irresistible Dance
|
|
Seized by Planar Binding
|
- Affected entity follows and fights for the one who has bound it.
- Every time it takes damage, it may break the caster's control over it with a successful
Wisdom saving throw.
|
Spectator's Charm
|
- A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...
|