This article is about the group of conditions. For the specific condition, see Charmed (Condition).
Charmed is a status group. Conditions in this group are mental effects that influence how affected creatures act. The most severe of these conditions cause affected creatures to be completely controlled another creature.
Protection from Evil and Good states that it provides immunity from charm effects from certain creature types, but it does not actually apply to charms.
The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
The affected entity must pass a DC 13 Wisdomsaving throw at the start of their turn or remain lured.
Taking damage or being Shoved removes the condition.