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Sentinel: Vengeance

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Sentintel: Vengeance is a passive feature obtainable by the Sentinel Feat. Users of this feature can attack enemies who attack an ally within your melee range.

Description

When an enemy in melee range attacks an ally, you can use a Reaction to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.

How to learn

Notes

  • If two player characters, A and B, are simultaneously active in combat (due to initiative order) and character A has the Sentinel feat, then character B can trigger a Sentinel: Vengeance attack by forcing an enemy close to character A to make an Opportunity AttackOpportunity Attack. Character A may also receive Extra AttackExtra Attack for this attack.
  • Sentinel: Vengeance attacks with both weapons if dual wield attacks is toggled on.
    • If a character uses their reaction attack outside of their turn, they will attack with both weapons.
    • If a character uses their reaction attack during their turn (character A as detailed in the example above), they must still have a bonus action available to get the two attacks. Given this, it may be advisable to save a bonus action for anticipated reaction attacks.
  • Unlike Opportunity Attack, Sentinel: Vengeance attack is triggered even while wielding a ranged weapon.
  • Sentinel: SnareSentinel: Snare does not apply to this attack, and an enemy hit with this attack can still move. This can be used to avoid getting stuck against enemies with the Sentinel feat.
  • While the other Sentinel feats apply to druids in Wild Shape, this only applies to the Wild Shape forms that wield weapons: Air, Fire, and Water Myrmidons.

Bugs

  • Despite the description stating a weapon attack is made, and that it only functions with Wild Shape forms that wield weapons, there is no restricton for non-Wild Shape creatures to be wielding a weapon. Unarmed characters will make an unarmed attack.