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Sentinel: Vengeance

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Sentinel: Vengeance is a passive feature/reaction granted by the Sentinel feat. It grants the ability to attack enemies who attack an ally within your melee range.

Description

When an enemy within melee range attacks an ally, you can use a Reaction to make a weapon attack against that enemy.

Technical details

Ico stats.png UID
Sentinel_Attack
https://bg3.norbyte.dev/search?q=name:Sentinel_Attack+type:passive
Ico Report.webp Property flags: Highlighted

Reaction: Sentinel

Sentinel Sentinel (Reaction)

When an ally is attacked by a nearby creature, you may strike the attacker.

How to learn

Notes

  • The ally that is the target of the enemy's attack must not have the Sentinel feat. This is not mentioned in the description, but is mentioned in the description of the Sentinel feat that grants this passive.
  • If two player characters, A and B, are simultaneously active in combat (due to initiative order) and character A has the Sentinel feat, then character B can trigger a Sentinel: Vengeance attack by forcing an enemy close to character A to make an Opportunity Attack Opportunity Attack. Character A may also receive Extra Attack Extra Attack for this attack.
  • Sentinel: Vengeance attacks with both weapons if dual wield attacks is toggled on.
    • If a character uses their reaction attack outside of their turn, they will attack with both weapons.
    • If a character uses their reaction attack during their turn (character A as detailed in the example above), they must still have a bonus action available to get the two attacks. Given this, it may be advisable to save a bonus action for anticipated reaction attacks.
  • Unlike Opportunity Attack, Sentinel: Vengeance attack is triggered even while wielding a ranged weapon.
  • Sentinel: Snare Sentinel: Snare does not apply to this attack, and an enemy hit with this attack can still move. This can be used to avoid getting stuck against enemies with the Sentinel feat.
  • While the other Sentinel feats apply to druids in Wild Shape, this only applies to the Wild Shape forms that wield weapons: Air, Fire, and Water Myrmidons.

Bugs

  • Despite the description stating a weapon attack is made, and that it only functions with Wild Shape forms that wield weapons, there is no restricton for non-Wild Shape creatures to be wielding a weapon. Unarmed characters will make an unarmed attack.