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conditions > properties : ApplyToDead or DisablePortraitIndicator or MultiplyEffectsByDuration or OverheadOnTurn or None & stack type: None & condition dc: None & condition2 name: None & condition3 save: None

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status groups:
None (475) · SG_RemoveOnRespec (176) · SG_Condition (51) · SG_Polymorph (40) · SG_DropForNonMutingDialog (34) · SG_Polymorph_BeastShape (26) · SG_Cursed (17) · SG_Incapacitated (16) · SG_Disease (11) · SG_Surface (11) · SG_Charmed (10) · SG_Rage (10) · SG_Restrained (8) · SG_Stunned (8) · SG_Paralyzed (7) · SG_Poisoned (7) · SG_WeaponCoating (7) · SG_Frightened (6) · SG_Light (6) · SG_Unconscious (6)
stack type: (Click arrow to add another value)
condition name:
None (751) · Blinded (2) · Despair: Apathy (2) · Sanctuary Blocked (2)
condition save:
condition dc: (Click arrow to add another value)
condition2 save:
condition2 dc:
condition3 name:
condition3 save: (Click arrow to add another value)
condition3 dc:

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