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Drilldown: conditions

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conditions > properties : ApplyToDead or Blind or ExcludeFromPortraitRendering or ForceOverhead or OverheadOnTurn or None & condition name: None & condition2 save: None & condition3 name : Other or None

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status groups:
None (538) · SG_RemoveOnRespec (176) · SG_Condition (54) · SG_Polymorph (38) · SG_DropForNonMutingDialog (32) · SG_Polymorph_BeastShape (25) · SG_Cursed (18) · SG_Incapacitated (16) · SG_Rage (16) · SG_Disease (11) · SG_Surface (11) · SG_Charmed (10) · SG_Invisible (8) · SG_Poisoned (8) · SG_Restrained (8) · SG_Frightened (7) · SG_Paralyzed (7) · SG_Stunned (7) · SG_Light (6) · SG_Unconscious (6)
condition name: (Click arrow to add another value)
condition save:
condition dc:
condition2 name:
condition2 save: (Click arrow to add another value)
condition2 dc:
condition3 name: (Click arrow to add another value)
condition3 save:
condition3 dc:

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