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Drilldown: conditions

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conditions > properties : ApplyToDead or ForceNeutralInteractions or ForceOverhead or OverheadOnTurn or None & condition name: None & condition save: None

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status groups:
None (550) · SG_RemoveOnRespec (171) · SG_Condition (51) · SG_Polymorph (39) · SG_DropForNonMutingDialog (33) · SG_Polymorph_BeastShape (26) · SG_Cursed (19) · SG_Incapacitated (18) · SG_Rage (16) · SG_Surface (12) · SG_Disease (11) · SG_Charmed (10) · SG_Restrained (8) · SG_Paralyzed (7) · SG_Poisoned (7) · SG_Stunned (7) · SG_Unconscious (7) · SG_Frightened (6) · SG_Light (6) · SG_Sleeping (5)
condition name: (Click arrow to add another value)
condition save: (Click arrow to add another value)
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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