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Drilldown: conditions

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conditions > properties : OverheadOnTurn or None & condition name: None

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status groups:
None (517) · SG_RemoveOnRespec (175) · SG_Condition (52) · SG_Polymorph (39) · SG_DropForNonMutingDialog (32) · SG_Polymorph_BeastShape (26) · SG_Incapacitated (16) · SG_Cursed (14) · SG_Surface (12) · SG_Charmed (10) · SG_Poisoned (9) · SG_Rage (9) · SG_Disease (8) · SG_Restrained (8) · SG_Paralyzed (7) · SG_Stunned (7) · SG_Unconscious (7) · SG_Frightened (6) · SG_Light (6) · SG_Sleeping (5)
condition name: (Click arrow to add another value)
condition save:
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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