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Drilldown: conditions

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conditions > tick type: end turn & condition name: None

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name:
stack id:
None (16) · RAGE (5) · FLESH_TO_STONE (3) · INVISIBILITY (3) · COMMAND (2) · ENDLESS_RAGE (2) · ENSNARED (2) · FEARED (2) · INT_ABSOLUTEPAIN_01 (2) · SLOW (2)
tick type: (Click arrow to add another value)
condition name: (Click arrow to add another value)
condition save:
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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