Drilldown: conditions

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conditions > tick type: end turn

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stack id:
None (15) · RAGE (6) · FLESH_TO_STONE (3) · INVISIBILITY (3) · COMMAND (2) · ENDLESS_RAGE (2) · ENSNARED (2) · FEARED (2) · SLOW (2)
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condition dc:
condition2 name:
condition2 save:
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