Drilldown: spells
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spells > save:
None
& damage
:
10d6
or
1d4
or
4d6
or
None
& condition duration:
2
& recharge
:
Per Combat
or
None ![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
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![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
![](/w/extensions/Cargo/drilldown/resources/filter-x.png)
Use the filters below to narrow your results.
Bend Luck: Ability Check Bonus (1) ·
Bend Luck: Ability Check Penalty (1) ·
Blade Ward (1) ·
Boon of Servitude (1) ·
Channel Divinity: Cloak of Shadows (1) ·
Create Lava (1) ·
Create Water (1) ·
Deathbringer's Legacy (1) ·
Exude Mating Pheromones (1) ·
Guiding Bolt (1) ·
Holy Rebuke (1) ·
Inquisitor's Might (1) ·
Maintain Hypnotic Gaze (1) ·
Maintain Intimidating Presence (1) ·
Mummy's Lullaby (1) ·
Promise of Wealth (1) ·
Radiant Shockwave (1) ·
Reckless Warcry (1) ·
Rolan's Colour Spray (1) ·
Sanctuary of Loss (1) ·
Shroud Self (1) ·
Sleep (1) ·
Spindleweb Sanctuary (1) ·
True Strike (1) ·
Tyrannical Branding (1) ·
Veil of the Weird (1) ·
Wild Magic: Cats and Dogs (1) ·
Wild Magic: Flight (1) ·
Wild Magic: Polymorph (1) ·
Wild Magic: Resilient Sphere (1) ·
Wild Magic: Slow (1) ·
Wild Magic: Sorcery Points (1) ·
Wild Magic: Telekinesis (1) ·
Wild Magic: Teleport (1)
Showing below up to 34 results in range #1 to #34.